It feels like I am finally making progress on my project now that I have finished the rig and applied it to my character's mesh. I had a mentor visit this past week, and Mr. Barsoum shared with me how to complete the final steps of my rig and get started on the next process of adjusting the skinning. The only setback I had with the project was that I could not upload the weight tool he gave me to help me with this step, so I had to figure my way around it. I tried uploading it in many ways but ultimately could not. Instead, I began using the Paint Skin Weights tool provided by Maya. With this tool, you paint on the amount of influence on each joint, instead of inputting values with my mentor's tool or Maya's hard-to-use component editor. The only problem with the paint tool is that it may overcomplicate the math, but it is much faster than any other process. I look to have the skinning finally done by the end of the week so I can finally move on to animation. I have been saying this for the past few weeks, but now I actually have a process and can fit it into that time frame. I have already adjusted some of the hip and the leg joints, but there is still much to do on the rest of the character this week.
I'm Grace Sullivan, and This is My Favorite Project on the Citadel
Updated: Mar 2, 2020
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